This is a limited version of the scale command. First, it only works on selected components. You provide a pivot in world space, and you can provide a rotation. This rotation affects the scaling, so that rather than scaling in X, Y, Z, this is scaling in X, Y, and Z after they have been rotated by the given rotation. This allows selected components to be scaled in any arbitrary space, not just object or world space as the regular scale allows. Scale values are always relative, not absolute.
|Long name (short name)||Argument Types||Properties|
|pivot (p)||float, float, float|
|rotation (ro)||float, float, float|
Derived from mel command maya.cmds.scaleComponents
import pymel.core as pm pm.scaleComponents( 2, 2, 2, pivot=(0, 10, 0), rotation=(30, 40, 50) )