Luma Pictures is an artist centric feature film VFX studio located a few blocks from the beach off of Abbot Kinney in Venice, California. We maintain a unique culture with an amazingly talented staff and are always on the lookout for exceptional people for full time and project positions.
What we look for
- strong work ethic
- positive attitude
- relentless attention to detail
- strong problem solving and communication skills
- excellent time management skills
- desire to learn and contribute to a sophisticated workflow
Pluses
- los Angeles area residents with 2+ years feature film experience preferred
- programming or scripting experience in any language(s)
Currently Open Positions
Character Modeling/Texturing Artist
Responsibilities
- polygonal modeling of organic creatures/objects/terrains/ from photo reference
- optimization of UV's for maximum efficiency
- develop multilayered photo-real textures for use in multi-pass rendering
Qualifications
- artist must be well versed with Maya and Z-Brush skills are a plus
- artist must have an understanding of pipeline based productions and multi-pass rendering methods
- artist must submit show reel demonstrating their ability to model and texture photo-real creatures, characters or environments
- artists must be able to take direction and work in a team oriented environment, great communication skills are a must
- relocation assistance may be available subject to negotiation
Effects TD
Responsibilities
- light and render FX passes for specific shots using developed FX rigs
- develop rigs/techniques to implement and optimize approved looks
- produce look tests based on provided reference materials
- creation of tools and scripts to facilitate workflow
Qualifications
- artist should be familiar with more than one of the following applications:
Houdini
Realflow
Krakatoa
Fume - python scripting experience is a plus
- understanding multi pass 3D compositing is a plus
- artists must be able to take direction and work in a team focused environment, good communication skills are a must
- strong time management skills and extremely organized
- solid work ethic and a positive attitude in the face of challenging situations
- Los Angeles Residents or willingness to relocate preferred
- relocation assistance may be available subject to negotiation
Jr Lighting Artist
Responsibilities
- lighting look development for integration of CG elements into Live Action
- lighting look development for full CG shots
- creation of tools and scripts to facilitate workflow
- develop methodologies for reduction of render time and improving quality of results
Qualifications
- artist must know Maya and MentalRay extremely well
- understanding multi pass 3D compositing required
- knowledge of Renderman or Air a plus
- artists must be able to take direction and work in a team focused environment, good communication skills are a must
- strong time management skills and extremely organized.
- solid work ethic and a positive attitude in the face of challenging situations.
- Los Angeles residents or willingness to relocate preferred
- relocation assistance may be available subject to negotiation
Linux System Administrator/ Developer
Responsibilities
- the ideal candidate will do everything necessary to ensure that artists have a stable and user-friendly operating system that meets their needs
- maintain a stable and user-friendly Linux distribution
- address issues such as pen/tablet glitches and graphics performance
- ensure library compatibility with required applications
- write command-line tools using Python for both administrators and artists
- compile open-source software
- troubleshoot hardware and software issues on user workstations
- create Python scripts for production needs
Qualifications
- must be proactive and have good problem solving skills
- ability to learn quickly
- excellent communication and interpersonal skills
- good organizational skills
- team player, but must be able to work independently
- willingness to learn new things
- ability to work in a high-pressure, fast-paced environment
Pluses
- knowledge of VFX pipeline
- experience with Rush or other render queue management
- experience using and/or administering Mercurial distributed version control system
- experience with VMWare or other virtualization platforms
Model/Texture Artist
Responsibilities
- polygonal modeling of creatures, props and environments from photo reference
- optimization of UV's for maximum efficiency
- developing multilayered photo-real textures for use in multipass rendering.
Qualifications
- artist must be well versed with Maya and Z-Brush skills are a plus
- artist must have an understanding of pipeline based productions and multi-pass rendering methods
- artist must submit show reel demonstrating their ability to model and texture photo-real creatures, characters, props or environments
- artists must be able to take direction and work in a team focused environment, good communication skills are a must
- relocation assistance may be available subject to negotiation
Modeling/Texturing Lead
Responsibilities
- digital paintings of photo realistic environments based on concept art and photo reference
- model environments and props for UV texturing
- set up scenes for camera projection
- develop multilayered photo-real textures for use in multi-pass rendering
Qualifications
- well versed with Maya and Photoshop
- Z-Brush, Mudbox or Bodypaint skills are a plus
- have a solid understanding of VFX production pipelines and multi-pass rendering methods
- demonstrated ability to create seamless photo-real environments
- excellent written and verbal skills are key
- relocation assistance may be available subject to negotiation
Tracking/Matchmove Lead
Responsibilities
- work with animation and modeling departments to ensure accurate camera track
- problem solve and predict potential problems related to scene setup and continuity
- accurately reconstruct 3D geometry based on photographs
Qualifications
- mastery of core 3D principles rotation, translation, scale, gimbal lock
- thorough understanding of 3D camera principles lenses, distortion, parallax, camera projection, overscan, cornerpins
- artist must be well versed with Maya, Boujou, Matchmover, Syntheyes, PFTrack or other tracking software
- artists must be able to take direction and work in a team oriented environment, great communication skills are a must
Email applications should include
- cover letter
- resume
- reel breakdown
- link to online reel/portfolio
Or snail mail your reel as quicktime on data DVD to:
Attn: Recruiting (position)
Luma Pictures
248 Westminster Ave
Venice, CA 90291